The open city
Grand Theft Auto
A top-down city becomes a toy box: steal a car, ignore the route and make your own trouble.
- Play as
- Selectable player character
- Story setting
- 1997
Eighteen chapters. Four eras. One road from a pixel city in 1997 to the sun-bleached state of Leonida.
Pixels · payphones · overhead chaos
Before the cinematic camera, the city was a moving map. Four releases established the freedom, satire and geography that everything else would build on.
The open city
A top-down city becomes a toy box: steal a car, ignore the route and make your own trouble.
The formula crosses the Atlantic, swaps the mood and proves the city itself can be the star.
A free mission pack turns one detour through London into a miniature era of its own.
Respect the gangs
A darker near-future city adds rival factions, reputation and a sharper arcade rhythm.
The camera hits the street
Six worlds in six years. Liberty City supplied the depth, Vice City the style, and San Andreas the scale.

The third dimension
The camera drops behind the car and the modern open world finds its visual language.

A city with a soundtrack
Neon, ocean haze and an unmistakable decade turn location into personality.
Vice City memory
♥ 100
☆☆☆☆☆☆VICE CITY · 1986

A whole state
Three cities, countryside and character progression make the world feel impossibly broad.
San Andreas memory
A pocket-sized return to the overhead viewpoint keeps the original perspective alive.
A full 3D Liberty City arrives in your hands without shrinking its attitude.
The portable chapter gives businesses and territory a bigger role in the neon city.
Physics · performance · persistence
The cities become denser, their stories overlap, and one Los Santos grows into a living service spanning generations.

The HD universe
Weight, physics and a denser city replace caricature with a colder, more grounded world.
The same streets tell a rougher parallel story from the seat of a motorcycle.
A graphic-novel look and tactile systems reinvent the overhead view for handheld screens.
Nightlife, color and airborne excess reveal a brighter side of the same concrete city.

Three lives, one world
Character switching turns a huge state into three overlapping stories and viewpoints.

The living city
Heists, businesses and constant expansion transform one release into a decade-long platform.
The three landmark 3D-era cities return together for a new generation of hardware.
The world switch
Leave the street. Climb through the clouds. Switch worlds and feel how the map expanded from one dense city into an entire state.
Los Santos & Blaine County
Illustrative maps and routes · community area estimates use differing land/water boundaries and are not directly comparable.
The commercial story
Not profit. Not internet guesses. These are the moments Take-Two put on the record—launch sales, reported copies and the occasional number it chose not to reveal.
Drag to turnor use arrow keys
Take-Two estimated retail sales above one billion dollars in three days, describing it as the fastest entertainment property to reach that milestone.
A blank record is not zero. It means no dependable standalone total was published, so this archive leaves the drawer closed instead of manufacturing a number.
Every copy leaves a light on
Follow the disclosed milestones. The road grows, the city wakes up and a console hit becomes a global skyline.
Every city, side story and generation becomes one enormous illuminated route toward Leonida.
470M+ · franchise sold-inFigures are snapshots from the date shown, not like-for-like lifetime totals. “Sold-in” means units delivered into retail channels.
Remember opening the case?
Choose a case from the archive shelf. It opens into a private screening room and loads video only after selection.
The longest road / 2013—2026
One Los Santos. Three console generations.
Scroll through the years that kept it alive.
Los Santos becomes a shared world.
Los Santos becomes a shared world.
Four-player scores reshape the endgame.
Organizations, warehouses and businesses arrive.
Bunkers and a new underground economy.
A casino becomes the city's brightest landmark.
The first major island expands the map.
The city crosses into its third console era.
A decade of players, crews and reinvention.
The enhanced edition brings the latest systems forward.
Los Santos finally points toward Leonida.
Same coast. A new horizon.
Jason and Lucia lead the return to Vice City, with a new story stretching across the state of Leonida.
The complete route · 1997—2026