1997Grand Theft Auto1 / 18
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GTH / 1997—2026Independent digital archive
The evolution of an open-world icon

Grand Theft History

Eighteen chapters. Four eras. One road from a pixel city in 1997 to the sun-bleached state of Leonida.

18Chapters
29Years
04Eras
ERA 01 / 04

Pixels · payphones · overhead chaos

The
2D world

Before the cinematic camera, the city was a moving map. Four releases established the freedom, satire and geography that everything else would build on.

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THE FEELING / 1997The whole city fit inside one glowing screen.
01 / 18Liberty · Vice · San Andreas

The open city

Grand Theft Auto

A top-down city becomes a toy box: steal a car, ignore the route and make your own trouble.

Play as
Selectable player character
Story setting
1997
Platforms PC · PlayStation
Side missions / essential detours

London calling

CASE 02

London 1969

The formula crosses the Atlantic, swaps the mood and proves the city itself can be the star.

LondonPC · PlayStation
CASE 03

London 1961

A free mission pack turns one detour through London into a miniature era of its own.

LondonPC
04 / 18Anywhere City

Respect the gangs

GTA 2

A darker near-future city adds rival factions, reputation and a sharper arcade rhythm.

Play as
Claude Speed
Story setting
Unspecified near future
Platforms PC · PlayStation · Dreamcast
THE DEFINING JUMP · 2001 · The map comes alive

The map wakes

  1. 01Map
  2. 02Rise
  3. 03Descend
  4. 04Tunnel
  5. 05Liberty
ERA 02 / 04

The camera hits the street

The
3D era

Six worlds in six years. Liberty City supplied the depth, Vice City the style, and San Andreas the scale.

Original illustration of a rain-soaked Liberty City-inspired street and raised bridge
05 / 18Liberty City

The third dimension

GTA III

The camera drops behind the car and the modern open world finds its visual language.

Play as
Claude
Story setting
2001
Platforms PlayStation 2 · Xbox · PC
Original illustration of a neon tropical boulevard at sunset
06 / 18Vice City

A city with a soundtrack

Vice City

Neon, ocean haze and an unmistakable decade turn location into personality.

Play as
Tommy Vercetti
Story setting
1986
Platforms PlayStation 2 · Xbox · PC
01 / Memory stop

Vice City memory

Turn the dial. Own the night.

Scroll tunes sunset into neon
17:42$00001986

♥ 100

☆☆☆☆☆☆

VICE CITY · 1986

Ocean Beach

One last ride before San Andreas
Original illustration of a golden-hour West Coast city expanding toward mountains
07 / 18Los Santos · San Fierro · Las Venturas

A whole state

San Andreas

Three cities, countryside and character progression make the world feel impossibly broad.

Play as
Carl “CJ” Johnson
Story setting
1992
Platforms PlayStation 2 · Xbox · PC
02 / Memory stop

San Andreas memory

One city becomes a state.

Keep driving beyond Los Santos
Side missions / essential detours

The portable cities

CASE 08

GTA Advance

A pocket-sized return to the overhead viewpoint keeps the original perspective alive.

Liberty CityGame Boy Advance
CASE 09

Liberty City Stories

A full 3D Liberty City arrives in your hands without shrinking its attitude.

Liberty CityPSP · PlayStation 2
CASE 10

Vice City Stories

The portable chapter gives businesses and territory a bigger role in the neon city.

Vice CityPSP · PlayStation 2
ERA 03 / 04

Physics · performance · persistence

High
definition

The cities become denser, their stories overlap, and one Los Santos grows into a living service spanning generations.

Official GTA IV artwork of Niko Bellic pulling on his gloves in front of Liberty City
11 / 18Liberty City

The HD universe

GTA IV

Weight, physics and a denser city replace caricature with a colder, more grounded world.

Play as
Niko Bellic
Story setting
2008
Platforms PlayStation 3 · Xbox 360 · PC
Side missions / essential detours

One city, three more stories

CASE 12

The Lost and Damned

The same streets tell a rougher parallel story from the seat of a motorcycle.

Liberty CityXbox 360 · PC · PlayStation 3
CASE 13

Chinatown Wars

A graphic-novel look and tactile systems reinvent the overhead view for handheld screens.

Liberty CityNintendo DS · PSP · Mobile
CASE 14

The Ballad of Gay Tony

Nightlife, color and airborne excess reveal a brighter side of the same concrete city.

Liberty CityXbox 360 · PC · PlayStation 3
Official GTA V artwork of Franklin, Michael and Trevor against a map of Los Santos
15 / 18Los Santos · Blaine County

Three lives, one world

GTA V

Character switching turns a huge state into three overlapping stories and viewpoints.

Play as
Michael De Santa · Franklin Clinton · Trevor Philips
Story setting
2013 · prologue: 2004
Platforms PlayStation · Xbox · PC
Official GTA Online artwork showing a masked heist crew, a police car and a green sports car
16 / 18Southern San Andreas

The living city

GTA Online

Heists, businesses and constant expansion transform one release into a decade-long platform.

Play as
Your custom character
Story setting
2013 onward · evolves with updates
Platforms PlayStation · Xbox · PC
Side missions / essential detours

The past returns

CASE 17

The Trilogy — Definitive

The three landmark 3D-era cities return together for a new generation of hardware.

Liberty · Vice · San AndreasPlayStation · Xbox · Switch · PC · Mobile
INTERACTION / SATELLITE SURVEY

The world switch

How big
was the leap?

Leave the street. Climb through the clouds. Switch worlds and feel how the map expanded from one dense city into an entire state.

STATE OF SAN ANDREASILLUSTRATED SURVEY
2013 / WORLD 5GTA V

Los Santos & Blaine County

FOOTPRINT48–75.8KM² EST.
CHARACTERCity, mountains, desert and oceanLand and water estimate
WORLD
SWITCH

Illustrative maps and routes · community area estimates use differing land/water boundaries and are not directly comparable.

INTELLIGENCE / PUBLIC RECORD

The commercial story

The biggest
score.

Not profit. Not internet guesses. These are the moments Take-Two put on the record—launch sales, reported copies and the occasional number it chose not to reveal.

Drag to turnor use arrow keys

First three days$1B+estimated worldwide retail sales
FILE / GTA-5-LAUNCHLaunch retail sales
$1B+estimated worldwide retail sales

GTA V

Take-Two estimated retail sales above one billion dollars in three days, describing it as the fastest entertainment property to reach that milestone.

Recorded
First three days
Measure
estimated worldwide retail sales
Open original record Take-Two · September 2013
ARCHIVE NOTE / NO STANDALONE LIFETIME REVENUE DISCLOSED
Grand Theft AutoLondon 1969 / 1961GTA 2GTA AdvanceLiberty City StoriesVice City StoriesChinatown WarsEpisodes from Liberty CityThe Definitive Edition

A blank record is not zero. It means no dependable standalone total was published, so this archive leaves the drawer closed instead of manufacturing a number.

AUDIENCE / REPORTED UNITS

Every copy leaves a light on

Copies on
the street.

Follow the disclosed milestones. The road grows, the city wakes up and a console hit becomes a global skyline.

MILESTONE NIGHT DRIVE2026 / Grand Theft AutoRepresentation, not geographic scale

Figures are snapshots from the date shown, not like-for-like lifetime totals. “Sold-in” means units delivered into retail channels.

ROCKSTAR ARCHIVE / OFFICIAL YOUTUBE

Remember opening the case?

The
trailers

Choose a case from the archive shelf. It opens into a private screening room and loads video only after selection.

R★ / PHYSICAL MEDIA ARCHIVEChoose a caseSix reveals · three console generations · one shelf

The longest road / 2013—2026

Thirteen years.
One city.

One Los Santos. Three console generations.
Scroll through the years that kept it alive.

YEAR ON THE ROAD2013
CHAPTER 01 / 10

The city opens

Los Santos becomes a shared world.

↓ Drive forward
↑ Rewind the years
Read the complete road log
  1. The city opens

    Los Santos becomes a shared world.

  2. Heists

    Four-player scores reshape the endgame.

  3. CEO era

    Organizations, warehouses and businesses arrive.

  4. Gunrunning

    Bunkers and a new underground economy.

  5. The Diamond

    A casino becomes the city's brightest landmark.

  6. Cayo Perico

    The first major island expands the map.

  7. New generation

    The city crosses into its third console era.

  8. Ten years

    A decade of players, crews and reinvention.

  9. PC evolves

    The enhanced edition brings the latest systems forward.

  10. The road ahead

    Los Santos finally points toward Leonida.

ERA 04 / 04 · PLANNED NOVEMBER 19, 2026

Same coast. A new horizon.

Leonida

Jason and Lucia lead the return to Vice City, with a new story stretching across the state of Leonida.

Play as
Jason & Lucia
Story setting
Modern day · exact year unconfirmed
Announced platforms PlayStation 5 · Xbox Series X|S
Official details & latest videos ↗ · Checked September 13, 2026
18 / 18GTA VIVice City · Leonida

The complete route · 1997—2026

From above
to Leonida.

BONUS STOP / 02Merchandise outpostOfficial gear and optional affiliate picks